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Elder Necromancer

(image)

One of the pinnacles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. This discovery alone caused humanity's condemnation of black magic, for the nightmarish things it has made real have given fear a vast new arsenal.

This ability, in all aspects, is the first step towards cheating death of its ultimate prize.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from: Necromancer
Advances to:
Cost: 32
HP: 58
Movement: 5
XP: 150
Level: 3
Alignment: chaotic
IDBM Elder Necromancer
Abilities: Summon
(image)plague staff
impact
5 - 3
corp la corp
plague
(image)chill wave
cold
15 - 2
la distanta
magic
(image)shadow wave
arcane
11 - 2
la distanta
magic
Resistances:
lama0%
pierce0%
impact0%
foc0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable-0%
Village160%